I’ve done subjective comparisons of the Ritual Path Magic system before, but I haven’t ever spoken directly to the book in which it is contained. GURPS: Thaumatology – Ritual Path Magic. Yes, the much anticipated new supplement has been released upon the world, with little fanfare. THE MAGIC IN YOUR MIND U. S This book reveals a mental magic that assures success, consciousness THE_MAG GURPS Thaumatology: Ritual Path.

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Much more language, with explicit numbers where appropriate, to help define the line between a Lesser Effect and a Greater Effect.

As explained above, in this one case, the Thwumatology Control Magic is a separate effect from the normal use of the ritual. Discover ways to modify the basic system, how to combine it with other magic systems, what awful things happen when you mess up a spell, and exactly what you cannot do with Ritual Path magic.

Think of it as a “meta-effect,” if you will. That said, the rules are actually solid and easily applied. The book starts with a 10 page chapter on the core advantages and skills for learning the system in game, then a 9 page chapter on the execution of the core mechanics, a 15 page chapter on advanced details, a 12 page chapter example spell list, and then a 3 page example critical failure table.

GURPS: Thaumatology – Ritual Path Magic

The best way to represent enchanted items in Ritual Path magic is by building them as advantages with gadget limitations. Far from complete and begging for a series of Pyramid articles to expand upon them.

Probably the most difficult portion of the process for most of us to get our heads around. In addition, effects are rated as Lesser or Greater based on how blatant or game-breaking they are; Greater effects raise the spell’s energy cost even more.

Benjamin Gauronskas September 6, at 5: The price scaling means modest bonuses can be afforded by players with just a little money to spend, but gigantic bonuses require gigantic sums of money.

Ritual Path Magic FAQ

Completely mechanically anachronistic, and I wish there was a system that was based on turning rituals into enchanted items instead. That said, a few questions have come up which are so generic and universal that I think they’re well worth answering here. Magic is a creative force, and those who can harness its full potential can change the universe. This supplement empowers you to: After the big danger zone kerfuffle, the rest of the chapter proceeds pretty smoothly going over each of the core steps in the process in more than adequate detail, though I wish there were a few more examples than the 2 on page Overall, this is a very well written chapter, and doesn’t suffer from the organization issue I brought up earlier.


Guess I’ll just have to write them up myself, get them vetted by the experts, and post them here And I think that a half-dozen pages devoted to longer-form examples would have been generally helpful to more than just me.

GURPS Thaumatology: Ritual Path Magic

At 52 pages, cover to cover, it could have been longer. A lot of the information on pages needs to be used in tandem, but there is a lot of text, though very helpful, only serves to drive me mad with page flipping. The actual content of the book is great, it just needed a better organization of the mechanically heavy chunks, or a summary appendix.

Thaumatologg Lesser Control Magic effect is part of what makes the spell into a conditional effect or charm, but it’s actually separate from the spell itself. This is the chapter that gets into the mechanical nitty gritty of calculating how hard it is to cast a given spell based on the particular parameters in effect.

Surf our site for the files you want. This is a 56 page PDF, where the first chapter starts on page 4, and the main content ends on page 53 with a 2 page index after, giving us 50 pages of stuff.

Privacy Policy Contact Us. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. The first chapter introduces the concept of the system and describes the key mechanical components that a player needs to use the system. It describes its effects mechanically, and although definitely playable in of itself, I take it more as a hands-on example of how to create one’s own custom set of paths for a setting which might not be compatible with the idea of the sephirot because maybe it is a fantasy world without Abrahamic religion or cabalistic tradition, and how to distribute additional decans and the like.

Yes, the much anticipated new supplement has been released upon the world, with little fanfare from Steve Jackson Games, but to generally very positive reviews from the masses. With this system, you can augment the arcanists of the GURPS Monster Hunters series or other modern-day magical mythswend new ways for wizened wizards, and provide new possibilities to power for any setting.


Learn how to craft rituals to produce the effect you want with the skills you have, and what can help or hinder you when gathering the energy to make the ritual work. A fun extra I think. Ritual Path magic intentionally does not have rules for creating enchanted items or “witch’s tools,” no. You Can Do Anything!

This is the section that I gripe about. Master the traits necessary to become a Ritual Path magician, from specialized advantages to the core thaumahology Path skills behind every spell.

GURPS Thaumatology: Ritual Path Magic

To me, magic that comes from a list of spells doesn’t feel like magic, it feels like choosing an option from a different menu than the other players, but it is still the same thing any one of them could do with just a different name. I’d expected a significantly larger Grimoire section. This supplement empowers you to:. It’s intentional that “epic magic” requires similarly “epic” magic to dispel. It is legal to hold his daughter hostage until he helps you with your spell, because he still has a choice thaumatolkgy he could choose to let her die.

Cole Jenkins September 6, at 4: Other than that, the pull quotes are good, and the art seems consistent. The book does have a lot of things I think it does well, and a lot of things I think it could do better, but overall, that’s meaningless in the face of how awesome the system is underneath all of the physical trappings of the writings therein.

Thaumatology – Ritual Path Magic. If you have a question that you think belongs here, please ask it openly in the GURPS foruminstead of contacting me directly. A short Grimoire of pre-built spells to serve as examples for those of us who learn best by examples.